Odd Rocks League

Odd Rocks League: After the US government fell, the indigenous peoples, no longer oppressed by crippling laws and corporate exploitation of their lands finally saw a chance of thriving again. Descendants of Native Americans, united by common ancestry started forming inter-tribal leagues across entire America. One of the largest ones is the Odd Rocks League from the former Odd Rocks National Park, uniting descendants of various local tribes, including the Navajo, Apache, Comanche, as well as non-Indian volunteers in the fight for the independence of New Mexico. It is, in my opinion one of the best factions but it is barely played and super underrated.

New Mexico agenda:

-Proclaim the territory of former Odd Rocks National Park independent

-Patrol the National Park's territory [rich of me to say, considering it's the most empty part of the map, but dw, it'll have plenty of stuff added to it]

Odd Rocks League guidelines:

-Despite being a native-inspired faction, the League isn't meant to be roleplayed as a primitive tribal group. The League has access to the same technology as other inhabitants of post-apocalyptic New Mexico, and as seen in New Pueblo, some pre war technology too.

-Not everyone within the League's ranks is a Native American. Their ranks are also powered by volunteers and sympathizers from outside the former Odd Rocks National Park.

-Game staff have precedence in leading the faction in order to organize and moderate the roleplay better.

-Locations raided and seized by the League in roleplay, remain under its control only on the server the raid takes place in, or until someone else recaptures them in RP on the same server.